I mean, it's mostly directionless and there's no actual challenge. There is, after all, an action (walking) and a goal (advancing the island's seasons and witnessing the effects of time on nature). They're surrounded by looming peaks, sleepy valleys, sun-kissed vistas and an ocean that cradles the whole place like a doting mother. You know, the kind that come out of the ground. The trees you'll find on this island have nothing to do with dialogue, skills or perks. There's no shooting or jumping or climbing or puzzle-solving. Proteus is a first-person explorer where you just walk.
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